Hmmm...

Jul. 22nd, 2005 01:34 pm
alexmegami: (Default)
[personal profile] alexmegami
Okay, someone else who knows D&D better than I needs to look over this for me, but thus far here's what I have:



Name: Fern Smoothbone
Race: Halfling
Class: Rogue 1/Bard 1/Cleric 2 (4HD)
Alignment: True Neutral (not even sure I can do this by 3.5 rules; may need to drop Bard :/)
Deity: Kelemvor (Fate, Law, Protection, Repose, Travel): Lawful Neutral

Size: Small
Speed: 20ft

-----
Stat
Originally
Modifier
STR 7
9 (-2, Halfling)
-2
DEX 11
9 (+2, Halfling)
0
CON 10
-
0
INT 13
-
+1
WIS 15
-
+2
CHA 14
13 (+1, lvl 4)
+2


BAB: +2 (+1 small, +1 cleric), +3 (thrown/slings)
Init: 0
AC: 11 (sans armor: 10 +1 (small))
HP: 22 (6, 6, 8, 2)

Fort: +4 (+3 classes, +1 halfling)
Reflex: +5 (+4 classes, +1 halfling)
Will: +6 (+5 classes, +1 halfling); +8 on fear (+2, halfling)

Melee Bonus: 0
Ranged Bonus: +2 or +3

----

x Appraise: 1 (+1, Int)
x Balance: 0
x Bluff: 2 (+2 Cha)
x Climb: 0 (-2 Str, +2 Halfling)
x Concentration: 0
x Craft (coffins): 0
x Decipher Script: 5 (4 ranks, +1 Int)
x Diplomacy: 6 (4 ranks, +2 Cha)
x Disable Device: 1 (+1 Int)
x Disguise: 2 (+2 Cha)
x Escape Artist: 0
x Forgery: 1 (+1 Int)
x Gather Info: 6 (4 ranks, +2 Cha)
x Heal: 2 (+2 Wis)
x Hide: 4 (+4 Halfling)
x Intimidate: 2 (+2 Cha)
x Jump: 0 (-2 Str, +2 Halfling)
x Knowledge (local): 1 (+1 Int)
x Knowledge (history): 6 (5 ranks, +1 Int)
x Knowledge (religion): 5 (4 ranks, +1 Int)
x Knowledge (arcana, planes): 1 (+1 Int)
x Listen: 6 (4 ranks, +2 Wis)
x Move Silently: 6 (4 ranks, +2 Halfling)
x Open Lock: 0
x Perform (singing): 5 (3 ranks, +2 Cha)
x Profession (mortician): 7 (5 ranks, +2 Wis)
x Search: 5 (4 ranks, +1 Int)
x Sense Motive: 6 (4 ranks, +2 Wis)
x Sleight of Hand: 0
x SPEAK LANGUAGE 1
x Spellcraft: 1 (+1 Int)
x Spot: 4 (2 ranks, +2 Wis)
x Swim: -2 (-2 Str)
x Tumble: 0
x Use Magic Device: 7 (5 ranks, +2 Cha)
x Use Rope: 0

-----

Feats:
-Extra Turning
-Improved Turning

-----

Special Abilities:

-turn undead 9x/day as though Level 3 Cleric
-sneak attack (+1d6 dmg)
-trapfinding
-Aura of Law
-bardic music
-countersong
-fascinate
-inspire courage (+1)
-bardic knowledge (+4 mod (1 lvl Bard, +1 Int, +2 Synergy (Knowledge: history))
-no spell failure risk for light armor

-----

Can use:

-all simple weapons
-hand crossbow
-rapier
-sap
-shortbow
-short sword
-longsword
-whip
-all armor
-all shields save tower shields

-----

BARDIC SPELLS:

-may cast 2 level 0 spells/day
-knows 4 level 0 spells:
-Message
-Read Magic
-Light
-Detect Magic

-----

CLERIC SPELLS:

Domains: Protection and Repose

-may cast:
-4 lvl 0 spells/day
-2+1 lvl 1 spells/day

Domain Spells:
-Deathwatch
-Sanctuary

-may use Protective Ward 1x/day
-may use Death Touch 1x/day

-----

Languages:

-Common
-Halfling
-Elven
-Celestial



-------------------------------------------------

How does that look to my better-knowing D&D friends? Should I go for the Wisdom +1 instead? Or buoy my Strength? Are there better feats I could be using?

Raaa, D&D is complicated. ;_;

Date: 2005-07-22 07:47 pm (UTC)
From: [identity profile] kisekileia.livejournal.com
With the alignment thing, you actually have a problem with the cleric levels rather than the bard levels. Bards can be any nonlawful alignment, but the cleric rules say, "A cleric cannot be neutral unless his deity's alignment is also neutral".

Date: 2005-07-22 09:39 pm (UTC)
safti: (skinrider)
From: [personal profile] safti
Agreement on the comment re: clerics, although having a chat with your DM might clear that up. It's not like you're trying to be a CE char with a CG deity, and you are within a step of your deity's alignment.

Unless you're absolutely sure your char would be that good at turning, you might want a more skill-oriented feat, or something that boosts your combat skills; your low strength will really cripple the damage you do [though as a cleric, that matters less; I tend to make characters who can theoretically survive stark naked with nothing better than a pointy stick to fend off enemies; I sometimes discount the fact that spellcasters rarely have so much of a problem].

I played a human char with a Str of 9, so I'm familiar with the pitfalls [Jamie, you remember her, right?]; the up side is that as a halfling, all your gear weighs less, but it might cause problems in the long run. *shrug* If you've got more than one other party member, it's prolly not worth the point to boost it. Wis [or Int, for Int checks and Bardic Knowledge] would be better, in my opinion.

Date: 2005-07-22 09:40 pm (UTC)
safti: (Default)
From: [personal profile] safti
Read comment above; is THAT what they did with Clerics in 3.5?! Geez.

Date: 2005-07-23 04:13 am (UTC)
From: [identity profile] kisekileia.livejournal.com
Yes, your gear weighs less as a halfling, but as a Small character you can also only carry 3/4 of what a Medium character with the same strength, IIRC.

Also, why are so many of your ability scores odd numbers? What ability score generation system did you use?

The feats seem to make sense given that you seem to want to have her quite focussed on death. You could look at the skill-oriented feats, depending on what you want her to focus on, or maybe Combat Expertise since neither your strength or your dex is very good.

3 classes also strikes me as potentially a little weak. I might change her to Rog 1/Clr 3, with alignment LN -- I don't believe you would incur a 20% XP penalty either that way or the way you have her, since rogue is her favoured class as a halfling. I'm not the most experienced D&D player ever, though.

Date: 2005-07-23 04:22 am (UTC)
safti: (Default)
From: [personal profile] safti
but as a Small character you can also only carry 3/4 of what a Medium character with the same strength

Yes, that's right. Argh. Been a long time sinc... wait, I've never played a Small char.

As for the XP - more to Alex, now - that I'm not sure about, our DM was more inclined to reward us for creativity as long as everything made sense, so I don't think I've ever incurred XP penalties. Another thing that might be best to check on.

Date: 2005-07-23 11:19 pm (UTC)
safti: (Default)
From: [personal profile] safti
*nods*

Mph. Well, you said you were thinking of switching her to two classes . . . I think I'd go for that, too, given all this.

Sorry, I've been pretty darn useless for all of this. ;)

Date: 2005-07-23 06:29 am (UTC)
From: [identity profile] scapegoat-5.livejournal.com
I'm gonna assume they just rolled dice and assigned values to whatever stats they wanted :P

About the XP penalty, if you're going strictly by the rules, IIRC, it's just if two nonfavoured classes are more than 1 level apart (prestige classes aren't counted in this). In this case, the Rogue is the favoured, so it's ignored. She would still be left with Bard 1, Cleric 2 so once she got to Cleric 3, she'd start getting an xp penalty.



As far as all of this, I'd agree and say Rog 1/Clr 3 is definitely the best way to go. Maybe look into a prestige class actually if anything that works with the dead catches your eye ;)

Date: 2005-07-23 07:05 am (UTC)
From: [identity profile] kisekileia.livejournal.com
The more I think about it, the more I like the idea of Combat Expertise. You're a Small character with Str 7 -- you're going to be completely useless in melee. So, you might as well trade your attack bonus for increased AC, since as a cleric you need to avoid getting hit as much as possible.

Date: 2005-07-23 07:10 am (UTC)
From: [identity profile] kisekileia.livejournal.com
On that note, I'd put the extra ability point into Wis or Int, not Str, since if you're using a combination of Combat Expertise and ranged weapons in combat, strength won't be of much use to you.

Date: 2005-07-23 07:36 am (UTC)
From: [identity profile] kisekileia.livejournal.com
okay...I just realized the extra ability point is the one for 4th level, which you put into Cha. I think it works fine for any of the mental stats, but it's probably more useful for Wis than for Cha. I know your character is really focussed on the dead, so lots of turning undead ability is good, but I don't know how much of your campaign will be focussed on dealing with undead (which would affect whether a bonus to Wis or Cha is more useful). I think it'd be OK in any of the mental stats, though.

Date: 2005-07-25 06:02 am (UTC)
From: [identity profile] scapegoat-5.livejournal.com
<3 I love swashbucklers! ^-^ Easily one of my favourite classes in the game (and consequently, intelligence adds to their strike damage the same way sneak attack does so taking a level of Rogue first is hot if you're a halfling :P)

You will roll better stats than that. I'd be very impressed if you didn't. Those stats are pretty crummy :P

It's pretty much from a power gaming perspective but if you take 2 levels of Rogue, you may as well take the third for that extra 1d6 sneak attack (unless you end up with the same crummy combat stats next time around) That'll give you the ability to at least help out in combat if you're not needed for anything else :P Mind you, this also neuters your clerical abilities so maybe not ^-^ I think one level of cleric would be fine since a second level of rogue just gives you a couple more skill points to play with. If you get a higher intelligence than you had there, you'll have plenty already.

Your call of course but for stat focus, I'd go Wis, Cha, Int, Con/Dex (whichever you'd prefer), Str. As was suggested earlier, Expertise may be a very good feat to look in to ^-^ IIRC, you can't cast while using it though.
(deleted comment)

Date: 2005-07-23 05:49 pm (UTC)
From: [identity profile] nijikongirl.livejournal.com
The only other thing I can see is that your class ability minimums might not be high enough.

Actually, I don't know much about 3.5, but in 2nd Ed, you have to have at least a dex of 12 and a charisma of 15 to play a bard.

Date: 2005-07-23 06:31 pm (UTC)
From: (Anonymous)
There aren't ability minimums any more, not as far as I've ever seen anyway. :) I think they dropped that for 3.0/3.5.

Date: 2005-07-24 07:37 am (UTC)
From: [identity profile] kisekileia.livejournal.com
Yeah, they did drop that.

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