Okay, someone else who knows D&D better than I needs to look over this for me, but thus far here's what I have:
Name: Fern Smoothbone
Race: Halfling
Class: Rogue 1/Bard 1/Cleric 2 (4HD)
Alignment: True Neutral (not even sure I can do this by 3.5 rules; may need to drop Bard :/)
Deity: Kelemvor (Fate, Law, Protection, Repose, Travel): Lawful Neutral
Size: Small
Speed: 20ft
-----
BAB: +2 (+1 small, +1 cleric), +3 (thrown/slings)
Init: 0
AC: 11 (sans armor: 10 +1 (small))
HP: 22 (6, 6, 8, 2)
Fort: +4 (+3 classes, +1 halfling)
Reflex: +5 (+4 classes, +1 halfling)
Will: +6 (+5 classes, +1 halfling); +8 on fear (+2, halfling)
Melee Bonus: 0
Ranged Bonus: +2 or +3
----
x Appraise: 1 (+1, Int)
x Balance: 0
x Bluff: 2 (+2 Cha)
x Climb: 0 (-2 Str, +2 Halfling)
x Concentration: 0
x Craft (coffins): 0
x Decipher Script: 5 (4 ranks, +1 Int)
x Diplomacy: 6 (4 ranks, +2 Cha)
x Disable Device: 1 (+1 Int)
x Disguise: 2 (+2 Cha)
x Escape Artist: 0
x Forgery: 1 (+1 Int)
x Gather Info: 6 (4 ranks, +2 Cha)
x Heal: 2 (+2 Wis)
x Hide: 4 (+4 Halfling)
x Intimidate: 2 (+2 Cha)
x Jump: 0 (-2 Str, +2 Halfling)
x Knowledge (local): 1 (+1 Int)
x Knowledge (history): 6 (5 ranks, +1 Int)
x Knowledge (religion): 5 (4 ranks, +1 Int)
x Knowledge (arcana, planes): 1 (+1 Int)
x Listen: 6 (4 ranks, +2 Wis)
x Move Silently: 6 (4 ranks, +2 Halfling)
x Open Lock: 0
x Perform (singing): 5 (3 ranks, +2 Cha)
x Profession (mortician): 7 (5 ranks, +2 Wis)
x Search: 5 (4 ranks, +1 Int)
x Sense Motive: 6 (4 ranks, +2 Wis)
x Sleight of Hand: 0
x SPEAK LANGUAGE 1
x Spellcraft: 1 (+1 Int)
x Spot: 4 (2 ranks, +2 Wis)
x Swim: -2 (-2 Str)
x Tumble: 0
x Use Magic Device: 7 (5 ranks, +2 Cha)
x Use Rope: 0
-----
Feats:
-Extra Turning
-Improved Turning
-----
Special Abilities:
-turn undead 9x/day as though Level 3 Cleric
-sneak attack (+1d6 dmg)
-trapfinding
-Aura of Law
-bardic music
-countersong
-fascinate
-inspire courage (+1)
-bardic knowledge (+4 mod (1 lvl Bard, +1 Int, +2 Synergy (Knowledge: history))
-no spell failure risk for light armor
-----
Can use:
-all simple weapons
-hand crossbow
-rapier
-sap
-shortbow
-short sword
-longsword
-whip
-all armor
-all shields save tower shields
-----
BARDIC SPELLS:
-may cast 2 level 0 spells/day
-knows 4 level 0 spells:
-Message
-Read Magic
-Light
-Detect Magic
-----
CLERIC SPELLS:
Domains: Protection and Repose
-may cast:
-4 lvl 0 spells/day
-2+1 lvl 1 spells/day
Domain Spells:
-Deathwatch
-Sanctuary
-may use Protective Ward 1x/day
-may use Death Touch 1x/day
-----
Languages:
-Common
-Halfling
-Elven
-Celestial
-------------------------------------------------
How does that look to my better-knowing D&D friends? Should I go for the Wisdom +1 instead? Or buoy my Strength? Are there better feats I could be using?
Raaa, D&D is complicated. ;_;
Name: Fern Smoothbone
Race: Halfling
Class: Rogue 1/Bard 1/Cleric 2 (4HD)
Alignment: True Neutral (not even sure I can do this by 3.5 rules; may need to drop Bard :/)
Deity: Kelemvor (Fate, Law, Protection, Repose, Travel): Lawful Neutral
Size: Small
Speed: 20ft
-----
BAB: +2 (+1 small, +1 cleric), +3 (thrown/slings)
Init: 0
AC: 11 (sans armor: 10 +1 (small))
HP: 22 (6, 6, 8, 2)
Fort: +4 (+3 classes, +1 halfling)
Reflex: +5 (+4 classes, +1 halfling)
Will: +6 (+5 classes, +1 halfling); +8 on fear (+2, halfling)
Melee Bonus: 0
Ranged Bonus: +2 or +3
----
x Appraise: 1 (+1, Int)
x Balance: 0
x Bluff: 2 (+2 Cha)
x Climb: 0 (-2 Str, +2 Halfling)
x Concentration: 0
x Craft (coffins): 0
x Decipher Script: 5 (4 ranks, +1 Int)
x Diplomacy: 6 (4 ranks, +2 Cha)
x Disable Device: 1 (+1 Int)
x Disguise: 2 (+2 Cha)
x Escape Artist: 0
x Forgery: 1 (+1 Int)
x Gather Info: 6 (4 ranks, +2 Cha)
x Heal: 2 (+2 Wis)
x Hide: 4 (+4 Halfling)
x Intimidate: 2 (+2 Cha)
x Jump: 0 (-2 Str, +2 Halfling)
x Knowledge (local): 1 (+1 Int)
x Knowledge (history): 6 (5 ranks, +1 Int)
x Knowledge (religion): 5 (4 ranks, +1 Int)
x Knowledge (arcana, planes): 1 (+1 Int)
x Listen: 6 (4 ranks, +2 Wis)
x Move Silently: 6 (4 ranks, +2 Halfling)
x Open Lock: 0
x Perform (singing): 5 (3 ranks, +2 Cha)
x Profession (mortician): 7 (5 ranks, +2 Wis)
x Search: 5 (4 ranks, +1 Int)
x Sense Motive: 6 (4 ranks, +2 Wis)
x Sleight of Hand: 0
x SPEAK LANGUAGE 1
x Spellcraft: 1 (+1 Int)
x Spot: 4 (2 ranks, +2 Wis)
x Swim: -2 (-2 Str)
x Tumble: 0
x Use Magic Device: 7 (5 ranks, +2 Cha)
x Use Rope: 0
-----
Feats:
-Extra Turning
-Improved Turning
-----
Special Abilities:
-turn undead 9x/day as though Level 3 Cleric
-sneak attack (+1d6 dmg)
-trapfinding
-Aura of Law
-bardic music
-bardic knowledge (+4 mod (1 lvl Bard, +1 Int, +2 Synergy (Knowledge: history))
-no spell failure risk for light armor
-----
Can use:
-all simple weapons
-hand crossbow
-rapier
-sap
-shortbow
-short sword
-longsword
-whip
-all armor
-all shields save tower shields
-----
BARDIC SPELLS:
-may cast 2 level 0 spells/day
-knows 4 level 0 spells:
-----
CLERIC SPELLS:
Domains: Protection and Repose
-may cast:
Domain Spells:
-Deathwatch
-Sanctuary
-may use Protective Ward 1x/day
-may use Death Touch 1x/day
-----
Languages:
-Common
-Halfling
-Elven
-Celestial
-------------------------------------------------
How does that look to my better-knowing D&D friends? Should I go for the Wisdom +1 instead? Or buoy my Strength? Are there better feats I could be using?
Raaa, D&D is complicated. ;_;
no subject
Date: 2005-07-22 07:47 pm (UTC)no subject
Date: 2005-07-22 09:25 pm (UTC)The problem is, if I want to advance this character without penalty, I have to drop the Bard level. I can retain the level of cool bard stuff even if I switch to Lawful, but if the rest of my character levels aren't Rogue, then I get XP/level backlash.
Maybe I can convince my ST to keep the 3.0 ruling of just one step away. I'm not sure why they changed it for 3.5.
Or I could just accept that Bard/Cleric for this god isn't going to work, and find a different one with the Repose domain (or find one with the Glory domain...).
no subject
Date: 2005-07-22 09:39 pm (UTC)Unless you're absolutely sure your char would be that good at turning, you might want a more skill-oriented feat, or something that boosts your combat skills; your low strength will really cripple the damage you do [though as a cleric, that matters less; I tend to make characters who can theoretically survive stark naked with nothing better than a pointy stick to fend off enemies; I sometimes discount the fact that spellcasters rarely have so much of a problem].
I played a human char with a Str of 9, so I'm familiar with the pitfalls [Jamie, you remember her, right?]; the up side is that as a halfling, all your gear weighs less, but it might cause problems in the long run. *shrug* If you've got more than one other party member, it's prolly not worth the point to boost it. Wis [or Int, for Int checks and Bardic Knowledge] would be better, in my opinion.
no subject
Date: 2005-07-22 09:40 pm (UTC)no subject
Date: 2005-07-23 04:13 am (UTC)Also, why are so many of your ability scores odd numbers? What ability score generation system did you use?
The feats seem to make sense given that you seem to want to have her quite focussed on death. You could look at the skill-oriented feats, depending on what you want her to focus on, or maybe Combat Expertise since neither your strength or your dex is very good.
3 classes also strikes me as potentially a little weak. I might change her to Rog 1/Clr 3, with alignment LN -- I don't believe you would incur a 20% XP penalty either that way or the way you have her, since rogue is her favoured class as a halfling. I'm not the most experienced D&D player ever, though.
no subject
Date: 2005-07-23 04:22 am (UTC)Yes, that's right. Argh. Been a long time sinc... wait, I've never played a Small char.
As for the XP - more to Alex, now - that I'm not sure about, our DM was more inclined to reward us for creativity as long as everything made sense, so I don't think I've ever incurred XP penalties. Another thing that might be best to check on.
no subject
Date: 2005-07-23 06:29 am (UTC)About the XP penalty, if you're going strictly by the rules, IIRC, it's just if two nonfavoured classes are more than 1 level apart (prestige classes aren't counted in this). In this case, the Rogue is the favoured, so it's ignored. She would still be left with Bard 1, Cleric 2 so once she got to Cleric 3, she'd start getting an xp penalty.
As far as all of this, I'd agree and say Rog 1/Clr 3 is definitely the best way to go. Maybe look into a prestige class actually if anything that works with the dead catches your eye ;)
no subject
Date: 2005-07-23 07:05 am (UTC)no subject
Date: 2005-07-23 07:10 am (UTC)no subject
Date: 2005-07-23 07:36 am (UTC)no subject
Date: 2005-07-23 05:49 pm (UTC)Actually, I don't know much about 3.5, but in 2nd Ed, you have to have at least a dex of 12 and a charisma of 15 to play a bard.
no subject
Date: 2005-07-23 06:30 pm (UTC)Rolling 4d6, drop the lowest, and roll 7 times, drop the lowest of those.
I got 8, 9, 9, 10, 13, 13, 15. :P
Now, to be fair, I didn't roll those in front of the DM; I just rolled up stats to figure out what I would want where (obviously, Strength isn't a priority, nor is Dex or Con). I might get better rolls later.
I think you're right about 3 classes not working; part of the problem is that since she really isn't a martial character, I want her to be a fairly skillful one. Now, I could just go Rogue 2/Cleric 2 (or, as you say, Rogue 1/Cleric 3 - there's no XP penalty, you're right) and get a similar effect, but bards get the advantage of many many knowledge skills.
Like I've said, we have a group that has 3 combat capable characters (a paladin, a monk and a swashbuckler, which is based on fighters), I'm trying to fill the skill/magic niche.
no subject
Date: 2005-07-23 06:31 pm (UTC)no subject
Date: 2005-07-23 06:33 pm (UTC)Basically, I'd have to bring Bard to 2 before bringing Cleric to 3. Unfortunately, being unable to be a Lawful character as a bard, she'd have to drop to Neutral/Neutral - meaning she'd lose all her cleric abilities under her god until she atoned with atonement.
no subject
Date: 2005-07-23 06:35 pm (UTC)no subject
Date: 2005-07-23 06:36 pm (UTC)I think Min's right too - Rogue 1/Cleric 3 or Rogue 2/Cleric 2 is probably better in the long run.
no subject
Date: 2005-07-23 06:38 pm (UTC)Either Int or Wis would be good, and Wis would give me an extra spell a day, I think.
Will have to retool, I think.
no subject
Date: 2005-07-23 06:41 pm (UTC)no subject
Date: 2005-07-23 11:19 pm (UTC)Mph. Well, you said you were thinking of switching her to two classes . . . I think I'd go for that, too, given all this.
Sorry, I've been pretty darn useless for all of this. ;)
no subject
Date: 2005-07-24 07:37 am (UTC)no subject
Date: 2005-07-25 06:02 am (UTC)You will roll better stats than that. I'd be very impressed if you didn't. Those stats are pretty crummy :P
It's pretty much from a power gaming perspective but if you take 2 levels of Rogue, you may as well take the third for that extra 1d6 sneak attack (unless you end up with the same crummy combat stats next time around) That'll give you the ability to at least help out in combat if you're not needed for anything else :P Mind you, this also neuters your clerical abilities so maybe not ^-^ I think one level of cleric would be fine since a second level of rogue just gives you a couple more skill points to play with. If you get a higher intelligence than you had there, you'll have plenty already.
Your call of course but for stat focus, I'd go Wis, Cha, Int, Con/Dex (whichever you'd prefer), Str. As was suggested earlier, Expertise may be a very good feat to look in to ^-^ IIRC, you can't cast while using it though.
no subject
Date: 2005-07-25 12:48 pm (UTC)I'll look into Expertise, but I'll probably wind up taking either/both of Skill Focus or something that boosts my casting power. Like I said, I'm going to be in the back of the party for combat ;)