(no subject)
Sep. 17th, 2006 11:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So Werewolf on Thursday was fantastic.
Jay, please assure Pat and Jeremy that your "but why do you keep fucking us?!" was meant in jest. ;)
I call this game, "Why No, We Don't Have Daddy Issues."
The cast of characters:
Dexter: Jason's character. A kind of nerdy kid whose parents were blown up in a car-bombing incident a few months prior to game start (which is August 2006). The feds have a LOT of interesting questions for Dexter, who has no idea why his parents bought new computers every few months, or why they insisted that he learn Russian, Cantonese, Spanish, and Arabic... He was in Ottawa to answer some of the RCMP's questions, and was travelling back to "Mullholland" (Mississauga + a bit of Etobicoke/Toronto area) to meet his non-field-agent agent foster parents. 16 years old, 11th grade.
Todd: Simon's character. A jock who recently discovered his "sensitive side". When he tried to break the news that he was quitting the football team to his father, his father ignored him. When the coach called his home to say that he had quit the team, his father told him that he would grovel to get back on the team. When Todd said no... well, no one at the hospitals in Ottawa asked questions about why a 17-year-old needed his jaw wired into place. Going into his senior year.
Jude: Surprisingly the most well-adjusted of us. Jude is a bad boy par excellence. There are rumors that he spent a year in Australia jacking cars with his brother and father, that he once killed a man, and that he's played chicken with the cops and won. In reality, he lives in upper-middle-class suburbia with a little sister and two supportive parents. Transfer student, 17, going into his final year. No one knows why he was in Ottawa.
And finally Mackenzie, my character. Mackenzie is the youngest of the group - a 14-year-old, a niner. (Oldest in her class.) Mackenzie is a shrimp of a girl. Personality-wise, she's currently affecting a kind of Daria-like voice; very flat affect, a kind of cynical monotone. In reality, she doesn't really know what "group" she's in - and so has attached herself to her brother's friends, the punks and the goths. Her mother is an uber-liberal, "be your kid's best friend", exceptionally permissive counsellor-slash-book author. Her father is absentee and her mother DOES NOT LIKE TALKING ABOUT HIM. Mackenzie was in Ottawa with her mother, who was doing a radio show about her book. (Mackenzie went to a Ramones tribute concert.)
The story will wait until tomorrow, but, I mean, just LOOK at those characters. How can we not be a walking, talking Werewolf version of The Breakfast Club/Ten Things I Hate About You/every teen movie known to humanity? With werewolves in?
Jay, please assure Pat and Jeremy that your "but why do you keep fucking us?!" was meant in jest. ;)
I call this game, "Why No, We Don't Have Daddy Issues."
The cast of characters:
Dexter: Jason's character. A kind of nerdy kid whose parents were blown up in a car-bombing incident a few months prior to game start (which is August 2006). The feds have a LOT of interesting questions for Dexter, who has no idea why his parents bought new computers every few months, or why they insisted that he learn Russian, Cantonese, Spanish, and Arabic... He was in Ottawa to answer some of the RCMP's questions, and was travelling back to "Mullholland" (Mississauga + a bit of Etobicoke/Toronto area) to meet his non-field-agent agent foster parents. 16 years old, 11th grade.
Todd: Simon's character. A jock who recently discovered his "sensitive side". When he tried to break the news that he was quitting the football team to his father, his father ignored him. When the coach called his home to say that he had quit the team, his father told him that he would grovel to get back on the team. When Todd said no... well, no one at the hospitals in Ottawa asked questions about why a 17-year-old needed his jaw wired into place. Going into his senior year.
Jude: Surprisingly the most well-adjusted of us. Jude is a bad boy par excellence. There are rumors that he spent a year in Australia jacking cars with his brother and father, that he once killed a man, and that he's played chicken with the cops and won. In reality, he lives in upper-middle-class suburbia with a little sister and two supportive parents. Transfer student, 17, going into his final year. No one knows why he was in Ottawa.
And finally Mackenzie, my character. Mackenzie is the youngest of the group - a 14-year-old, a niner. (Oldest in her class.) Mackenzie is a shrimp of a girl. Personality-wise, she's currently affecting a kind of Daria-like voice; very flat affect, a kind of cynical monotone. In reality, she doesn't really know what "group" she's in - and so has attached herself to her brother's friends, the punks and the goths. Her mother is an uber-liberal, "be your kid's best friend", exceptionally permissive counsellor-slash-book author. Her father is absentee and her mother DOES NOT LIKE TALKING ABOUT HIM. Mackenzie was in Ottawa with her mother, who was doing a radio show about her book. (Mackenzie went to a Ramones tribute concert.)
The story will wait until tomorrow, but, I mean, just LOOK at those characters. How can we not be a walking, talking Werewolf version of The Breakfast Club/Ten Things I Hate About You/every teen movie known to humanity? With werewolves in?
no subject
Date: 2006-09-18 04:47 am (UTC)no subject
Date: 2006-09-18 05:40 am (UTC)no subject
Date: 2006-09-18 05:41 am (UTC)Reeeally interesting character bios, though. All of 'em.
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Date: 2006-09-18 05:44 am (UTC)I love Mackenzie's mom the best out of the parental units, though, just because she is SO INSANE. She is a total "smoke, drink, have sex, do whatever you want, I'll make you hash brownies if you bring your friends over!" mom. And so Mackenzie, looking for a route to rebellion, went straight-edge. Which just amuses me.
no subject
Date: 2006-09-18 05:53 pm (UTC)no subject
Date: 2006-09-18 09:48 pm (UTC)Mackenzie's story opened with her mom having been on a radio show, where the host and a caller started berating her, and she started to answer, and kept answering as she got up, crossed the room, and left the studio.
Her message to Mackenzie later was, "You can't let people walk all over you with their negativity."
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Date: 2006-09-18 12:26 pm (UTC)no subject
Date: 2006-09-18 09:46 pm (UTC)no subject
Date: 2006-09-18 07:02 pm (UTC)no subject
Date: 2006-09-18 09:49 pm (UTC)no subject
Date: 2006-09-22 04:35 am (UTC)no subject
Date: 2006-09-22 04:37 am (UTC)no subject
Date: 2006-09-22 04:36 am (UTC)no subject
Date: 2006-09-22 04:37 am (UTC)