(no subject)
Apr. 13th, 2006 01:17 amSo Patrick and I got into a rather heated debate about the relative merit of having skills in RPGs that explicitly allow a character to seduce another. (The skill in question for our argument was Socialize in New World of Darkness, but any skill that allows these sorts of rolls can probably be substituted with ease.)
He falls on the side of the argument that says yes, rolling for just any old seduction attempt is stupid and rather pointless, but that he thinks that the roll itself is acceptable. His specific example was, "if I have an NPC like Sharon Stone in Basic Instinct, and the player knows that hey, this is a situation they don't want their character going into, I want a way to fairly resolve Black Widow Seductress vs. Hapless PC." He compares it to rolling Interrogation; the player may not want their character to give up important information, but that doesn't mean that the cops/Yakuza/Mafia/government/whoever won't be able to get it out of them.
I personally feel really uncomfortable with that idea. To me, even with nWoD's modifiers, it opens up (for example) the possibility of Casanova seducing a nun, or 'converting' a person from their sexuality through seduction (even if only for a night), or otherwise telling me what my PC feels or wants. ('Your character is in a bar drinking because he just lost his wife... but you failed your roll, so bam! He has sex with a random woman that seduced him!')
Now obviously I don't expect the last situation to happen in any game that I play in - I trust Pat more than that - but the point still remains that I really don't want to be told, "You find X really attractive/you want to get a drink with X/X convinces you to come back to his place/you want to sleep with X."
On the other hand, in Aberrant, Mega-Charisma and Mega-Manipulation literally meant jack shit to the PCs. You could blow a Willpower to just ignore social 'attacks', and it meant that NPCs with massive social stats could be, basically, hated, despite having Mega-Charisma 3+ (*cough*Imago*cough*).
I don't know where to find the equilibrium that I'll be happy with, short of saying that people should react to NPCs in accordance with their relative attributes. Thoughts?
He falls on the side of the argument that says yes, rolling for just any old seduction attempt is stupid and rather pointless, but that he thinks that the roll itself is acceptable. His specific example was, "if I have an NPC like Sharon Stone in Basic Instinct, and the player knows that hey, this is a situation they don't want their character going into, I want a way to fairly resolve Black Widow Seductress vs. Hapless PC." He compares it to rolling Interrogation; the player may not want their character to give up important information, but that doesn't mean that the cops/Yakuza/Mafia/government/whoever won't be able to get it out of them.
I personally feel really uncomfortable with that idea. To me, even with nWoD's modifiers, it opens up (for example) the possibility of Casanova seducing a nun, or 'converting' a person from their sexuality through seduction (even if only for a night), or otherwise telling me what my PC feels or wants. ('Your character is in a bar drinking because he just lost his wife... but you failed your roll, so bam! He has sex with a random woman that seduced him!')
Now obviously I don't expect the last situation to happen in any game that I play in - I trust Pat more than that - but the point still remains that I really don't want to be told, "You find X really attractive/you want to get a drink with X/X convinces you to come back to his place/you want to sleep with X."
On the other hand, in Aberrant, Mega-Charisma and Mega-Manipulation literally meant jack shit to the PCs. You could blow a Willpower to just ignore social 'attacks', and it meant that NPCs with massive social stats could be, basically, hated, despite having Mega-Charisma 3+ (*cough*Imago*cough*).
I don't know where to find the equilibrium that I'll be happy with, short of saying that people should react to NPCs in accordance with their relative attributes. Thoughts?
no subject
Date: 2006-04-13 05:26 am (UTC)no subject
Date: 2006-04-13 05:44 am (UTC)Although the first way is more streamlined to the situation (reducing an encounter to chance and the character's ability to resist/coerce) there is something lost as a result of the roll (do the stats really make the character is the proper question to ask).
The second approach requires more time but is able to perserve the character's essence. A problem with this is that it requires the players to negotiate with the gm if there isn't a desire for a power struggle as the gm is trying to move the story and the character is trying to advantage themselves.
It's like this, if your character is held at gunpoint against an assaulter that is demanding that you take a course of action then the refusal puts the gm in a hard position. Should your character die because your views conflict with his as in the second example, or should you have to roll against his persuasion at gunpoint, potentially betraying what your character represents, as is found in example one.
For the sake of the game you would need to make a roll, but for the sake of the spirit of the character, you should die. That is what I think. It's a big letdown, but its how real life works. I think that the dice rolls in interaction should be left up to characters putting up a front that is reacted against as a result of their success/failure, but the reaction should be coming from the character, not an opposing roll. And even when they should be rolling, a gm doesn't need to roll because the interactor is a character like yours, and should be able to come off as something without the need for the dice.
Then again, it is a dice-based roleplaying system for a reason *shrug* I'm tired, it's 1:43am and bed time after brushing teeth :D.
Night!
no subject
Date: 2006-04-13 05:49 am (UTC)Sooooooooo yeah! :O
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Date: 2006-04-13 05:50 am (UTC)no subject
Date: 2006-04-13 06:53 am (UTC)You succeed on your seduction roll. You win a savage beating!
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Date: 2006-04-13 07:00 am (UTC)An interaction roll like seduction, bluff, sense motive, etc. gives a GM a game mechanic to deal with the twinking, rules-lawyering player who metagames the heck out of an interaction instead of reacting IC; however, if the GM feels that a player like that needs dealing with, then the player and GM are probably pretty poorly matched in the first place. *shrug*
no subject
Date: 2006-04-13 07:51 am (UTC)no subject
Date: 2006-04-13 07:53 am (UTC)D: *mind goes bad places*
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Date: 2006-04-13 08:02 am (UTC)no subject
Date: 2006-04-13 08:03 am (UTC)no subject
Date: 2006-04-13 12:30 pm (UTC)no subject
Date: 2006-04-13 03:16 pm (UTC)Whereas WoD does have these understandings. The vampire's got to get her victims into a lonely room somehow.
no subject
Date: 2006-04-13 03:20 pm (UTC)I've been reading through Exalted 2nd Ed this week (squee!), and for an example from those rules mechanics you have Virtues that could aid against being seduced, or the skill Integrity. So that nun you used in your example should have some defence in Exalted against Casanova.
Now, that being said, I've always been leery with including sex in a lot of my games. Its not because I'm mildly prudish, its just that when I'm GMing for a bunch of very single male gamers... Yeah. Best to avoid that.
no subject
Date: 2006-04-13 05:58 pm (UTC)Him: So you're guarding this guy [lolz etc description] That night, he calls in all the girls to sleep with him.
Me: ...My character's a professional. She turns him down.
Him: Sorry, you can't do that. He has altered pheremones.
Me: Don't I even get a roll?
Him: No!
Me: I'm not comfortable with this.
Him: Fine! Roll to resist it if you want!
Me: [rolls]
Him: [rolls an assload of dice] He soaks.
Me: ... What?
Him: The three girls end up in a bedroom. You spend a lot of time doing kinky things with whipped cream, sometimes to each other. Etc etc.
It was a scenario that could have taken place with a seduction skill instead; it just didn't.
no subject
Date: 2006-04-13 06:49 pm (UTC)And with Exalted, it even takes multiple repeated attempts if it contradicts an Intimacy (unless your Conviction is 1) AND you can blow a Willpower to ignore it, so only if you're down to your last dregs of self-will are you going to be convinced.
We've never had a problem with sex in our games, thankfully. :)
no subject
Date: 2006-04-13 09:01 pm (UTC)There's also the option of adding modifiers when the character does not want to be attracted to the person.