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[personal profile] alexmegami
Well, I spent the week mostly sleeping and roleplaying. It's been a good week, although now I'm going to be scrambling to do all those things that I forgot to do, like readings and such. (Really there were only a couple of things, I think... *cough* Like a play...)

But hopefully I have managed to catch up on all that sleep I needed, and hopefully this means I won't be dragging myself to school in the mornings.

I'll just need to crack down on doing homework/essays.

I can do that. *firm nod*

In other news, Pat playtested a new way to run D&D so that it was darker/more horrific. It worked pretty well, though he needed to up the magic effect a bit more - I was casting Animal Friendship so often that I probably should have gotten points of Autumn, and I definitely think Cody needed to be picking up a lot more Autumn himself. Though he had enough Winter that it was already creepifying enough...



The Mage Storyteller's Handbook (yes, a White Wolf OWoD product) gives an idea for Resonance that doesn't just run Static, Dynamic, and Entropic 0-5. Instead, you have three axes:

Summer-Winter (life/death)
Day-Night (good/evil)
Spring-Autumn (creativity/banality (stasis); in D&D terms, chaotic/lawful)

These are marked from "0" (true neutral) to 10 in either direction.

We then applied this to D&D magic and actions.

...basically, everyone starts at "True Neutral". This means you have to toss out traditional D&D alignments, including ones for paladins and other restricted classes. Magic, especially, affects the direction you sway in: magic seems to have a bit of a life of its own. That said, "evil" magic doesn't always have to be "death", nor does "good" have to be "life"; an "evil life" might be zombie-summoning, and a "good death" might be the corpse preservation spell, or some things out of the "Repose" cleric spell list. And so on.

And, basically, as you get higher on these lines, you start to go a little crazy. Your resonance becomes noticeable. For example, by the end, Cody's character had 3 Winter (death) - he was wearing the skull of a beast we'd killed to sleep, and he had dreams about killing, and people were starting to become edgy around him. (I mentioned to Pat that with the frequency he was casting Charm Person, he probably should have had a bit more Autumn than he did, but it wasn't a big deal - we were just playtesting, after all.)

I dropped to 2 Winter at one point, but by the end had managed to pull myself to a total of 0 Summer-Winter, 0 Day-Night, 1 Spring. Pretty good for a Ranger/Rogue.

The other thing was the introduction of the critical injury table. Basically, if you took more damage in a round than your Constitution total, Pat rolled to see whether or not there was a crippling side-effect. (I was the only one it happened to, sadly, and I only got "requires a Heal check before it will begin healing." The other options were crippled (i.e. sprained), which I think gave temporary attribute loss; loss of limb, which gave permanent attribute loss; and... can't remember the last.

Anyway, it was pretty interesting.

Date: 2006-02-27 12:48 am (UTC)
From: [identity profile] kisekileia.livejournal.com
That does sound interesting, but like maybe the craziness effects need to be toned down a bit. Personally, I like playing altruistic characters in RPGs, and I wouldn't really like having them suffer heavy derangements from being just two or three out of 10 levels more "good" than the average.

Date: 2006-02-27 01:46 am (UTC)
From: [identity profile] adagioweapon.livejournal.com
Well, on that:

First off, most adventurers walk an even keel. They raid dungeons and loot corpses, but also save maidens and liberate townships. They're walking a fine line to keep from getting a bit crazy. Craziness in this setting is more of a defense mechanism than a problem: loot corpses, and your character starts to develop a need to do this in order to make their lives a little easier. (gold takes the sting out of murdering orcs).

Likewise, your character, who is altruistic, isn't that out there. A character who concentrates on their day/life is going to give most people the willies in the same way a really devout person preachifying would put off someone who's not incredibly religious. But they're put off by a giant cold hired hand, a sinister seeming warlord, or a law and order obsessed adept of magic. And you don't think that character's kind of crazy already? What posesses a person to give away their time, risk their lives for people they don't know? Might these people not have a little problem being selfless in a setting of selfishness?

The character starts finding themselves having trouble going back on their word, or constantly seeking out further oppurtunities to give of themselves. ( 1 - 2) It may not seem like an insanity that the character tries to see the goodness in everyone. (3-4) It starts to look like the character is cracking when they have trouble sleeping imagining the injustices of a cruel king every night. (5) When the Gods start sending the character more and more visions of people suffering, (6) and they can't sleep from crying all the time, (7) it's time to make the character take a vacation and a bit of me time. (Do some selfish stuff, like drink or have promiscuous sex, or whatever selfish release mechanism your character might have to reduce their good intentions.)

Basically, the game rewards people who don't adventure. But those people don't get shit done.

Date: 2006-02-27 04:12 am (UTC)
safti: (guardian of the veil)
From: [personal profile] safti
That Con total < damage/round = possible detriment thing will become an issue when you get higher level. ;) But the rest sounds fun! I actually really like the spell thing.

[Sorry, a bit goobery right now.]

Date: 2006-02-27 05:05 am (UTC)
From: [identity profile] gharbad.livejournal.com
Hmmm, I do agree that there's a problem there...
You're essentially saying that a character almost becomes unplayable at 7. What about 8,9,10? I mean, a character should become nigh unplayable at 10, not 7.

Is it just magic that alters alignment, or do regular actions do it as well? Is it more of a "magic does more" kind of scale?

Sounds kind of cool though.

Date: 2006-02-27 06:33 am (UTC)
safti: (heh)
From: [personal profile] safti
Ooooooh, I thought you meant a straight Con check! Fort's much better. Also, nonmagical = less likely to nearly fucking die and then also have a hand burned off or whatever.

So, coolness all around, then. :)

Date: 2006-02-27 06:35 am (UTC)
safti: (just one of those crazy days)
From: [personal profile] safti
to be fair, Cody started wearing the skull before the little voice in his head started saying he couldn't sleep without it

. . .

You guys have been playing WAY TOO MUCH WoD.

Awesome. :D

Date: 2006-02-27 08:24 pm (UTC)
From: [identity profile] adagioweapon.livejournal.com
Magic is more likely to create resonance, as most spells have it.

Also, bear in mind that to get to 7 - 10 is damn hard, especially since you can reign yourself in (it's easier to lower numbers back to zero than it is to hit the extremes.

Date: 2006-02-28 04:29 am (UTC)
From: [identity profile] cherryflavoured.livejournal.com
hello...

i was doing some searches on google blog search about the program i'm in (advanced tv and film at sheridan) just to see if people had written about it. i saw you had an old entry about schools to go to and i have a fair bit of knowledge about some of the programs and schools you were interested. i went to western for a media, info and technoculture BA and have friends in the MA programs.

i don't know if you've made your decision as yo where you're going or what you're doing but if you ever want to know about film school, don't hesitate to ask because it's not like regular school at all.

Date: 2006-02-28 04:43 am (UTC)
From: [identity profile] cherryflavoured.livejournal.com
i must sound really intrusive but after reading some of your journal, i guess you went for the tv writing and producing program at humber? i went to that interview last year and it was goofy...it's not a very good program because for $7300 you don't get to touch a single peice of technology.

if you applied for something at sheridan...let me know because i'd love to give some insight as to how it really works. i was in your shoes exactly a year ago...i hope i don't come off as creepy...i just want to help out since i had no idea what i was getting into.

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