Reading BHM's Storytelling advice
Apr. 1st, 2008 11:01 am...[I]f you’re a player, tell the GM what’s working and what isn’t. If there’s too much combat for you, ask the GM if he could take a break from running fights for a while. If things are getting slow and you don’t feel like the game’s going anywhere, call that to the GM’s attention. I’ve found that some GMs like to run three or four sessions where the characters meet people, get handed or discover information, and get threatened but don’t really get a chance to DO much. Then, it all comes to a head in one session. Think of it this way: Do you like movies where all of the important plot points and all of the action takes place in the last 20 minutes of the film? Me neither. -- BlackHatMatt
This, especially, is what I'm going to need to worry about in my DB game. :P
Speaking of which: SimonL, Jason, either of you figured out whether or not you'd be interested in playing?
This, especially, is what I'm going to need to worry about in my DB game. :P
Speaking of which: SimonL, Jason, either of you figured out whether or not you'd be interested in playing?